STEAM (Science, Technology, Engineering, Arts, and Mathematics)
Our STEAM program is designed to encourage students to think outside the box and explore the world around them. We offer a wide range of courses that cover various aspects of STEAM, including robotics, computer programming, mathematics, and physics. Our classes are taught by experienced teachers who have a passion for their subjects and are dedicated to helping students achieve their full potential.
At our international school, we recognize the importance of STEAM education and are committed to providing our students with a comprehensive STEAM program that prepares them for success in the future. We believe that STEAM education is not just about memorizing facts and figures but also about developing skills such as critical thinking, problem-solving, and collaboration.
Interactive boards and TV screens have revolutionized teaching and learning in schools. These advancements enable teachers to deliver interactive lessons, helping students grasp complex concepts more easily. Interactive boards are touch-sensitive digital whiteboards that display content and allow real-time annotations. Students can interact with the board, making learning immersive. TV screens provide a larger and more engaging viewing experience, displaying multimedia content to help students visualize concepts. These technologies create inclusive environments, customize lessons, promote collaboration, and make learning more enjoyable.
The Robotics Club at our school offers an exciting extracurricular activity for students interested in exploring robotics. Using LEGO EV3 and WeDo 2.0 robots, students learn programming and design. These robots are user-friendly and equipped with sensors and motors for task-specific programming. The club provides a fun and engaging environment where students build and program robots to complete various tasks, developing critical thinking and problem-solving skills. Through teamwork, students learn to troubleshoot issues and enhance their understanding of robotics.
As specified by the IB, the design provides students with opportunities to adapt to new and emerging technologies that result in profound changes in society. Students become adept at using technology for accessing information, communicating successfully with peers and teachers during project developments, and solving real-life design problems with a variety of digital and physical solutions.
According to the MYP Design guide (2021), the subject is “the link between innovation and creativity, taking thoughts and exploring the possibilities and constraints associated with products or systems, allowing them (students) to redefine and manage the generation of further thought through prototyping, experimentation, and adaptation. It is human-centered and focuses on the needs, wants, and limitations of the end user”.
By adapting their approach to different design situations, students have a common understanding of processes and tools like web design, programming, graphic (vector) design, 3D modeling and printing, publishing and photo editing software, stop-motion animation, and workshop power tools, to name a few, as valid and suitable resources to solve design problems.
Students also develop an understanding of their responsibilities to the community and the environment by maintaining an unbiased view in the design context of their project and providing informed judgments on ethical matters like using AI tools for generating text and images.